BT builds kick drums in layers.
The first layer is a 'knock' sound. Which he defines as "the plosive, less than half a second, the body, but no subharmonic information."
He then filters them around 110Hz with a low pass and at 700Hz with a high pass.
The next layer is the sub. This consists of a pitch envelope, which you can do in Serum. He likes to use a low passed, filtered square wave.
For the top end of the kick, you can use foley sounds. Sliding paper across a table, for example.
BT's trick for getting the 'click' at the start of a sample:
Cut samples off-axis. The DC offset gives you a 2kHz click.
Zoom into a sample inside Ableton and ensure the waveform is starting halfway through a cycle, rather than at 0 crossing or using a fade-in.
You can create fades on samples in Ableton by default, by turning it on in the preferences. This is often encouraged but will need turning off for this method or remove the automated created fade.